Object of the Game:
The object of the game is to push one’s weighted pucks down a shuffleboard table into the scoring area at the opposite end of the table. In table shuffleboard games, shooting is performed with one’s hands as opposed to deck shuffleboard‘s use of cue sticks. In order to score, a player’s pucks must be farther down the board than the pucks of his opponent. This may be achieved either by knocking off the opponent’s pucks or by outdistancing them. The game ends when a player or team reaches 15 points.
Glossary
Free Hand: Puck is thrown from middle of board, the rail is not used to help guide the release of the shot.
Score Zone: Area in which points can be earned.
Foul Line: Line closest to the shooter
Frame: Refers to all eight pucks being shot and scored
Go Around: Puck curves around another puck.
Hammer: Player or team who has the last shot.
Hanger: A puck that is hanging over end of board which awards the player one extra point.
Corner: A puck that is hanging partially off the end and partially off the side
How to Play with 2 Players or Teams
To start a game, both players stand at the same end of the shuffleboard table. A coin toss determines who shoots first and who gets the hammer. The hammer, or the team/player with the last shot has the advantage in that round. The winner of the coin toss normally takes the hammer and loser picks the color of pucks he will shoot. Game play begins when Player A shoots one of his colored pucks toward the opposite end of the board. Player B then shoots the other colored puck, attempting either to outdistance or knock off the other player’s first puck. The two players continue shooting their pucks alternately, until all eight pucks have been shuffled. If a puck doesn’t cross the foul line, it must be removed and the shot forfeited. When this has been done, one round of play has been completed.
The players determine who scored by counting only the pucks closest to the end of the table and of the same color. Only one color can score per frame. A puck must be completely inside the score zone to receive points. The player whose leading puck is farthest down the board (away from the players) is the winner of the round.
The players then proceed to the opposite end of the shuffleboard, where the pucks are now resting. Another round of play is begun in exactly the same manner as described above. The winner of the previous round shoots the first puck from this end of the board. The game continues for as many rounds as are necessary, until one player has scored 15 points (or some still play to 21 points) to win the game.
Scoring:
Only the team that has their pucks closest to the end of the board scores in a round. All of their pucks ahead of their opponent’s deepest puck (closest to the end of the board) are added together for the score for that round.
A puck located between the foul line and the “2” line earns a player one point. Pucks completely across the “2″ or “3″ line count as two or three points respectively. If any portion of the puck is hanging over the end of the board (not the side) it is called a “hanger” and counts as four points. Scoring occurs after each frame until a player reaches 15 points.
Shuffleboard Horse Collar Rules:
Games are played one-on-one or with two or more teams of two people. Team members play on same end of the board each player using one set of pucks (red or blue). Pucks are considered in play if they are on the board and past the foul line furthest from the shooter.
How to Play:
If playing singles one player will throw all eight weights. If playing teams (2 players), Player A will throw four weights of the same color, then Player B will throw the remaining four weights. The objective is to get at least one puck into the 3 zone (or if lucky a hanger) to get the scoring started. You may bump or tap pucks to accomplish this or simply lag one in. All pucks must be past the foul line or off the board, if a puck remains on the board that is not past the foul line no points can be awarded.
Scoring
Games are played in frames until one team scores 51 points, however scoring 51 points first does not necessarily make that team the winner. If the team that scores 51 or more has the hammer (the last team to play), they are declared the winners immediately. If not, they have to wait for the other team to shoot to see if they have won.
In order to score a team must have at least one puck worth three points or more. Hangers are worth thirteen points and corners are worth twenty-six points.
For more helpful shuffleboard tips, check out this post about Harvil Shuffleboard Tables.